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Parameters
Survivability
Hitpoints
Hitpoints
42 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
66 144
Armor
Armor Range
12-280 mm
Torpedo Reduction
Torpedo damage reduction
20%
Maneuverability
Max Speed
Max Speed
27.0 kt
Turning Circle
Turning Circle
640 m
Rudder Shift Time
Rudder Shift Time
13.0 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
208
13.2 mm 8x2
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37 mm 9x1
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90 mm 10x1
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Concealment
Sea Detectability
Sea Detectability
14.1 km
Air Detectability
Air Detectability
11.3 km
Smoke Firing
Visiblity while firing guns in smoke
8.4 km
Armament
Main Battery
320 mm 2x2/2x3
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Firing Range
Range of Main Battery Guns
15.5 km
Reload Time
Reload Time
27.0 s
Rate of Fire
Salvos per minute
2.22
RPM
Rounds per minute
22.2
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.60
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 700
Alpha Strike
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Maximum damage from a full HE salvo
47 000
DPM
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Maxmium damage from a minute of continued HE salvos
104 444
Fire Chance
Chance of fire from HE shell
35%
Fires Per Minute
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Fires set in a minute of firing
2.19
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
9 500
Alpha Strike
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Maximum damage from a full AP salvo
95 000
DPM
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Maxmium damage from a minute of continued AP salvos
211 111
Overmatch
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Maximum armor at which ricochet is ignored
23 mm
Threshold
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Minimum amount of armor to activate fuse
53 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 10x1
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135 mm 4x3
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