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Parameters
Survivability
Hitpoints
Hitpoints
59 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
84 348
Armor
Armor Range
6-330 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
870 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
85
25 mm 4x2
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25 mm 9x3
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120 mm 4x1
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Concealment
Sea Detectability
Sea Detectability
14.2 km
Air Detectability
Air Detectability
11.9 km
Smoke Firing
Visiblity while firing guns in smoke
14.5 km
Armament
Main Battery
410 mm 5x2
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Firing Range
Range of Main Battery Guns
16.2 km
Reload Time
Reload Time
31.0 s
Rate of Fire
Salvos per minute
1.94
RPM
Rounds per minute
19.4
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 500
Alpha Strike
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Maximum damage from a full HE salvo
65 000
DPM
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Maxmium damage from a minute of continued HE salvos
125 806
Fire Chance
Chance of fire from HE shell
30%
Fires Per Minute
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Fires set in a minute of firing
1.88
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 400
Alpha Strike
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Maximum damage from a full AP salvo
124 000
DPM
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Maxmium damage from a minute of continued AP salvos
240 000
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
68 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
120 mm 4x1
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140 mm 16x1
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