Want to hide ads?
Become a Supporting Member
Become a Supporting Member
Parameters
Survivability
Hitpoints
Hitpoints
26 600
Effective Hitpoints
help
Total hitpoints including healing from Repair Party
26 600
Armor
Armor Range
10-100 mm
Torpedo Reduction
Torpedo damage reduction
16%
Maneuverability
Max Speed
Max Speed
30.6 kt
Turning Circle
Turning Circle
580 m
Rudder Shift Time
Rudder Shift Time
7.7 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
68
2x2 25 mm
arrow_drop_down
8x1 40 mm
arrow_drop_down
Concealment
Sea Detectability
Sea Detectability
10.4 km
Air Detectability
Air Detectability
6.2 km
Smoke Firing
Visiblity while firing guns in smoke
4.6 km
Armament
Main Battery
150 mm 4x2
arrow_drop_down
Firing Range
Range of Main Battery Guns
13.7 km
Reload Time
Reload Time
8.5 s
Rate of Fire
Salvos per minute
7.06
RPM
Rounds per minute
56.5
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
help
Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
arrow_drop_down
Max Damage
HE Shell Damage
2 150
Alpha Strike
help
Maximum damage from a full HE salvo
17 200
DPM
help
Maxmium damage from a minute of continued HE salvos
121 412
Fire Chance
Chance of fire from HE shell
11%
Fires Per Minute
help
Fires set in a minute of firing
4.28
Armor Piercing Shell
AP Shell
arrow_drop_down
Max Damage
AP Shell Damage
3 000
Alpha Strike
help
Maximum damage from a full AP salvo
24 000
DPM
help
Maxmium damage from a minute of continued AP salvos
169 412
Overmatch
help
Maximum armor at which ricochet is ignored
11 mm
Threshold
help
Minimum amount of armor to activate fuse
25 mm
Want to hide ads?
Become a Supporting Member
Become a Supporting Member
Want to hide ads?
Become a Supporting Member
Become a Supporting Member