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Parameters
Survivability
Hitpoints
Hitpoints
32 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
32 600
Armor
Armor Range
13-180 mm
Torpedo Reduction
Torpedo damage reduction
10%
Maneuverability
Max Speed
Max Speed
32.0 kt
Turning Circle
Turning Circle
650 m
Rudder Shift Time
Rudder Shift Time
8.1 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
115
20 mm 4x1
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20 mm 8x2
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20 mm 4x4
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40 mm 6x1
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Concealment
Sea Detectability
Sea Detectability
13.0 km
Air Detectability
Air Detectability
7.8 km
Smoke Firing
Visiblity while firing guns in smoke
7.6 km
Armament
Main Battery
210 mm 4x2
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Firing Range
Range of Main Battery Guns
14.5 km
Reload Time
Reload Time
10.0 s
Rate of Fire
Salvos per minute
6.00
RPM
Rounds per minute
48.0
Traverse Speed
Speed of turret traverse
5.20 º/s
180º Turn Time
Time to rotate 180º
34.6 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 900
Alpha Strike
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Maximum damage from a full HE salvo
23 200
DPM
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Maxmium damage from a minute of continued HE salvos
139 200
Fire Chance
Chance of fire from HE shell
10%
Fires Per Minute
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Fires set in a minute of firing
3.42
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
4 500
Alpha Strike
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Maximum damage from a full AP salvo
36 000
DPM
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Maxmium damage from a minute of continued AP salvos
216 000
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
35 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
105 mm 4x2
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Torpedoes
4x3
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Reload Time
Reload Time
68.0 s
Firing Range
Firing Range
6.00 km
Max Damage
Max Damage
13 700
Torpedo Speed
Torpedo Speed
64 kt
Detectability Range
Torpedo Detection Range
1.3 km
Reaction Time
Max Damage
7.81 s
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