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Parameters
Survivability
Hitpoints
Hitpoints
47 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
67 592
Armor
Armor Range
13-300 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
26.5 kt
Turning Circle
Turning Circle
740 m
Rudder Shift Time
Rudder Shift Time
13.3 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
40
15x1 7.92 mm
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8x1 88 mm
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Concealment
Sea Detectability
Sea Detectability
12.9 km
Air Detectability
Air Detectability
10.3 km
Smoke Firing
Visiblity while firing guns in smoke
9.8 km
Armament
Main Battery
305 mm 4x2
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Firing Range
Range of Main Battery Guns
14.6 km
Reload Time
Reload Time
26.0 s
Rate of Fire
Salvos per minute
2.31
RPM
Rounds per minute
18.5
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.60
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 500
Alpha Strike
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Maximum damage from a full HE salvo
28 000
DPM
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Maxmium damage from a minute of continued HE salvos
64 615
Fire Chance
Chance of fire from HE shell
23%
Fires Per Minute
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Fires set in a minute of firing
2.02
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 100
Alpha Strike
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Maximum damage from a full AP salvo
64 800
DPM
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Maxmium damage from a minute of continued AP salvos
149 538
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 8x1
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150 mm 12x1
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