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Parameters
Survivability
Hitpoints
Hitpoints
22 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
26 400
Armor
Armor Range
10-20mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
35.0 kt
Turning Circle
Turning Circle
690 m
Rudder Shift Time
Rudder Shift Time
5.4 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
236
8x2 20 mm
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4x6 40 mm
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2x2 127 mm
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Concealment
Sea Detectability
Sea Detectability
7.1 km
Air Detectability
Air Detectability
3.5 km
Smoke Firing
Visiblity while firing guns in smoke
2.6 km
Armament
Main Battery
127 mm 2x2
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Firing Range
Range of Main Battery Guns
11.1 km
Reload Time
Reload Time
2.1 s
Rate of Fire
Salvos per minute
28.57
RPM
Rounds per minute
114.3
Traverse Speed
Speed of turret traverse
25.00 º/s
180º Turn Time
Time to rotate 180º
7.2 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 200
Alpha Strike
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Maximum damage from a full AP salvo
8 800
DPM
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Maxmium damage from a minute of continued AP salvos
251 429
Overmatch
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Maximum armor at which ricochet is ignored
9 mm
Threshold
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Minimum amount of armor to activate fuse
21 mm
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