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Parameters
Survivability
Hitpoints
Hitpoints
60 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
77 440
Armor
Armor Range
13-381 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
28.0 kt
Turning Circle
Turning Circle
790 m
Rudder Shift Time
Rudder Shift Time
17.5 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
298
20 mm 39x1
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20 mm 8x2
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40 mm 2x4
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40 mm 6x4
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Concealment
Sea Detectability
Sea Detectability
13.8 km
Air Detectability
Air Detectability
11.6 km
Smoke Firing
Visiblity while firing guns in smoke
12.5 km
Armament
Main Battery
356 mm 1x2/2x4
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Firing Range
Range of Main Battery Guns
15.9 km
Reload Time
Reload Time
29.5 s
Rate of Fire
Salvos per minute
2.03
RPM
Rounds per minute
20.3
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 100
Alpha Strike
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Maximum damage from a full HE salvo
61 000
DPM
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Maxmium damage from a minute of continued HE salvos
124 068
Fire Chance
Chance of fire from HE shell
41%
Fires Per Minute
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Fires set in a minute of firing
2.02
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
10 500
Alpha Strike
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Maximum damage from a full AP salvo
105 000
DPM
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Maxmium damage from a minute of continued AP salvos
213 559
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
134mm 8x2
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