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Parameters
Survivability
Hitpoints
Hitpoints
26 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
26 500
Armor
Armor Range
6-30 mm
Torpedo Reduction
Torpedo damage reduction
7%
Maneuverability
Max Speed
Max Speed
39.0 kt
Turning Circle
Turning Circle
670 m
Rudder Shift Time
Rudder Shift Time
7.4 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
110
20 mm 14x1
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40 mm 2x2
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40 mm 2x4
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90 mm 2x1
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Concealment
Sea Detectability
Sea Detectability
11.6 km
Air Detectability
Air Detectability
7.0 km
Smoke Firing
Visiblity while firing guns in smoke
5.4 km
Armament
Main Battery
152 mm 3x3
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Firing Range
Range of Main Battery Guns
13.8 km
Reload Time
Reload Time
12.0 s
Rate of Fire
Salvos per minute
5.00
RPM
Rounds per minute
45.0
Traverse Speed
Speed of turret traverse
12.00 º/s
180º Turn Time
Time to rotate 180º
15.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 200
Alpha Strike
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Maximum damage from a full HE salvo
19 800
DPM
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Maxmium damage from a minute of continued HE salvos
99 000
Fire Chance
Chance of fire from HE shell
12%
Fires Per Minute
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Fires set in a minute of firing
3.42
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 300
Alpha Strike
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Maximum damage from a full AP salvo
29 700
DPM
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Maxmium damage from a minute of continued AP salvos
148 500
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 2x1
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Torpedoes
2x3
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Reload Time
Reload Time
84.0 s
Firing Range
Firing Range
7.50 km
Max Damage
Max Damage
13 233
Torpedo Speed
Torpedo Speed
58 kt
Detectability Range
Torpedo Detection Range
1.2 km
Reaction Time
Max Damage
7.96 s
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