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Parameters
Survivability
Hitpoints
Hitpoints
84 300
Effective Hitpoints
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Total hitpoints including healing from Repair Party
107 904
Armor
Armor Range
19-400 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
940 m
Rudder Shift Time
Rudder Shift Time
17.5 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
220
8x4 20 mm
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8x2 37 mm
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8x2 105 mm
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Concealment
Sea Detectability
Sea Detectability
16.0 km
Air Detectability
Air Detectability
12.8 km
Smoke Firing
Visiblity while firing guns in smoke
15.4 km
Armament
Main Battery
420 mm 4x2
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Firing Range
Range of Main Battery Guns
18.9 km
Reload Time
Reload Time
29.0 s
Rate of Fire
Salvos per minute
2.07
RPM
Rounds per minute
16.6
Traverse Speed
Speed of turret traverse
5.50 º/s
180º Turn Time
Time to rotate 180º
32.7 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 000
Alpha Strike
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Maximum damage from a full HE salvo
40 000
DPM
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Maxmium damage from a minute of continued HE salvos
82 759
Fire Chance
Chance of fire from HE shell
41%
Fires Per Minute
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Fires set in a minute of firing
2.04
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 500
Alpha Strike
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Maximum damage from a full AP salvo
108 000
DPM
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Maxmium damage from a minute of continued AP salvos
223 448
Overmatch
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Maximum armor at which ricochet is ignored
30 mm
Threshold
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Minimum amount of armor to activate fuse
69 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.00 km
Sigma
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Shell grouping of secondary guns
1.00
105 mm 8x2
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150 mm 6x2
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