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Parameters
Survivability
Hitpoints
Hitpoints
50 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
78 780
Armor
Armor Range
16-381 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
29.0 kt
Turning Circle
Turning Circle
740 m
Rudder Shift Time
Rudder Shift Time
14.3 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
241
20 mm 10x2
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37 mm 8x2
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90 mm 12x1
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Concealment
Sea Detectability
Sea Detectability
14.3 km
Air Detectability
Air Detectability
11.4 km
Smoke Firing
Visiblity while firing guns in smoke
9.8 km
Armament
Main Battery
381 mm 4x2
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Firing Range
Range of Main Battery Guns
15.8 km
Reload Time
Reload Time
33.0 s
Rate of Fire
Salvos per minute
1.82
RPM
Rounds per minute
14.5
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.70
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 400
Alpha Strike
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Maximum damage from a full HE salvo
43 200
DPM
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Maxmium damage from a minute of continued HE salvos
78 545
Fire Chance
Chance of fire from HE shell
24%
Fires Per Minute
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Fires set in a minute of firing
1.62
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 000
Alpha Strike
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Maximum damage from a full AP salvo
88 000
DPM
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Maxmium damage from a minute of continued AP salvos
160 000
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 12x1
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152mm 4x3
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