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Parameters
Survivability
Hitpoints
Hitpoints
17 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
17 600
Armor
Armor Range
6-20mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
36.0 kt
Turning Circle
Turning Circle
620 m
Rudder Shift Time
Rudder Shift Time
4.0 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
286
40 mm 6x1
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120 mm 2x2
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Concealment
Sea Detectability
Sea Detectability
6.9 km
Air Detectability
Air Detectability
3.6 km
Smoke Firing
Visiblity while firing guns in smoke
2.6 km
Armament
Main Battery
120 mm 2x2
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Firing Range
Range of Main Battery Guns
10.9 km
Reload Time
Reload Time
1.8 s
Rate of Fire
Salvos per minute
33.33
RPM
Rounds per minute
133.3
Traverse Speed
Speed of turret traverse
25.00 º/s
180º Turn Time
Time to rotate 180º
7.2 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
1 750
Alpha Strike
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Maximum damage from a full HE salvo
7 000
DPM
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Maxmium damage from a minute of continued HE salvos
233 333
Fire Chance
Chance of fire from HE shell
8%
Fires Per Minute
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Fires set in a minute of firing
9.45
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 100
Alpha Strike
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Maximum damage from a full AP salvo
8 400
DPM
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Maxmium damage from a minute of continued AP salvos
280 000
Overmatch
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Maximum armor at which ricochet is ignored
9 mm
Threshold
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Minimum amount of armor to activate fuse
20 mm
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