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Parameters
Survivability
Hitpoints
Hitpoints
51 900
Effective Hitpoints
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Total hitpoints including healing from Repair Party
73 698
Armor
Armor Range
16-360 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
33.5 kt
Turning Circle
Turning Circle
790 m
Rudder Shift Time
Rudder Shift Time
12.7 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
474
12x1 40 mm
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6x2 120 mm
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Concealment
Sea Detectability
Sea Detectability
12.4 km
Air Detectability
Air Detectability
7.4 km
Smoke Firing
Visiblity while firing guns in smoke
8.9 km
Aircraft
Airstrike
Fokker T.V
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Hitpoints
Airstrike Hitpoints
2200
Max Speed
Max Speed
234.0 kt
Attack Unit
Planes in Attacking Unit
12
Squadron Size
Planes Launched
12
Detectability Range
Plane Detectability Range
9.0 km
Resto Time
Time to restore one plane
95.0 s
Bomb Damage
Torpedo Damage
6500
Bomb Fire Chance
Chance of bomb causing fire
39%
Armament
Main Battery
283 mm 3x3
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Firing Range
Range of Main Battery Guns
16.0 km
Reload Time
Reload Time
15.0 s
Rate of Fire
Salvos per minute
4.00
RPM
Rounds per minute
36.0
Traverse Speed
Speed of turret traverse
7.20 º/s
180º Turn Time
Time to rotate 180º
25.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 900
Alpha Strike
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Maximum damage from a full HE salvo
35 100
DPM
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Maxmium damage from a minute of continued HE salvos
140 400
Fire Chance
Chance of fire from HE shell
20%
Fires Per Minute
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Fires set in a minute of firing
3.46
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
7 600
Alpha Strike
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Maximum damage from a full AP salvo
68 400
DPM
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Maxmium damage from a minute of continued AP salvos
273 600
Overmatch
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Maximum armor at which ricochet is ignored
20 mm
Threshold
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Minimum amount of armor to activate fuse
47 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
120 mm 6x2
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