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Parameters
Survivability
Hitpoints
Hitpoints
105 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
135 424
Armor
Armor Range
19-400 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
1050 m
Rudder Shift Time
Rudder Shift Time
19.4 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
381
20 mm 10x4
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55 mm 8x2
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128 mm 10x2
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Concealment
Sea Detectability
Sea Detectability
16.1 km
Air Detectability
Air Detectability
12.9 km
Smoke Firing
Visiblity while firing guns in smoke
14.1 km
Armament
Main Battery
406 mm 4x3
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Firing Range
Range of Main Battery Guns
17.3 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
24.0
Traverse Speed
Speed of turret traverse
4.50 º/s
180º Turn Time
Time to rotate 180º
40.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 800
Alpha Strike
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Maximum damage from a full HE salvo
57 600
DPM
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Maxmium damage from a minute of continued HE salvos
115 200
Fire Chance
Chance of fire from HE shell
38%
Fires Per Minute
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Fires set in a minute of firing
1.99
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 700
Alpha Strike
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Maximum damage from a full AP salvo
152 400
DPM
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Maxmium damage from a minute of continued AP salvos
304 800
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.00 km
Sigma
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Shell grouping of secondary guns
1.00
128 mm 10x2
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150 mm 4x2
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