Image of Haarlem from World of Warships
The Netherlands
The Netherlands
Cruiser
Cruiser
VII Haarlem
dashboard
Overview
speed
Parameters
trophy
Records
reviews
Reviews
compare_arrows
Peer Comparision
construction
Builds
account_tree
Tech Tree
home_repair_service
Consumables
speed

Parameters

Survivability
Hitpoints
Hitpoints
40 100
Effective Hitpoints
help
Total hitpoints including healing from Repair Party
56 942
Armor
Armor Range
16-200 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
730 m
Rudder Shift Time
Rudder Shift Time
11.1 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
223
14x1 20 mm
arrow_drop_down
DPS
Damage Per Second
50
Range
Range
2.0 km
10x1 40 mm
arrow_drop_down
DPS
Damage Per Second
76
Range
Range
3.5 km
4x2 120 mm
arrow_drop_down
DPS
Damage Per Second
97
Range
Range
5.2 km
Concealment
Sea Detectability
Sea Detectability
11.8 km
Air Detectability
Air Detectability
7.1 km
Smoke Firing
Visiblity while firing guns in smoke
6.6 km
Aircraft
Airstrike
Fokker T.V
arrow_drop_down
Hitpoints
Airstrike Hitpoints
1950
Max Speed
Max Speed
218.0 kt
Attack Unit
Planes in Attacking Unit
10
Squadron Size
Planes Launched
10
Detectability Range
Plane Detectability Range
9.0 km
Resto Time
Time to restore one plane
90.0 s
Bomb Damage
Torpedo Damage
5800
Bomb Fire Chance
Chance of bomb causing fire
33%
Armament
Main Battery
203 mm 3x3
arrow_drop_down
Firing Range
Range of Main Battery Guns
15.8 km
Reload Time
Reload Time
13.0 s
Rate of Fire
Salvos per minute
4.62
RPM
Rounds per minute
41.5
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
help
Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
arrow_drop_down
Max Damage
HE Shell Damage
2 850
Alpha Strike
help
Maximum damage from a full HE salvo
25 650
DPM
help
Maxmium damage from a minute of continued HE salvos
118 385
Fire Chance
Chance of fire from HE shell
13%
Fires Per Minute
help
Fires set in a minute of firing
3.30
Armor Piercing Shell
AP Shell
arrow_drop_down
Max Damage
AP Shell Damage
4 800
Alpha Strike
help
Maximum damage from a full AP salvo
43 200
DPM
help
Maxmium damage from a minute of continued AP salvos
199 385
Overmatch
help
Maximum armor at which ricochet is ignored
15 mm
Threshold
help
Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
help
Shell grouping of secondary guns
1.00
120 mm 4x2
arrow_drop_down
Reload Time
Reload Time
3.0 s
Max Damage
Shell damage
1 700
Fire Chance
Fire Chance
7%