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Parameters
Survivability
Hitpoints
Hitpoints
40 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
56 942
Armor
Armor Range
16-200 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
730 m
Rudder Shift Time
Rudder Shift Time
11.1 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
223
14x1 20 mm
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10x1 40 mm
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4x2 120 mm
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Concealment
Sea Detectability
Sea Detectability
11.8 km
Air Detectability
Air Detectability
7.1 km
Smoke Firing
Visiblity while firing guns in smoke
6.6 km
Aircraft
Airstrike
Fokker T.V
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Hitpoints
Airstrike Hitpoints
1950
Max Speed
Max Speed
218.0 kt
Attack Unit
Planes in Attacking Unit
10
Squadron Size
Planes Launched
10
Detectability Range
Plane Detectability Range
9.0 km
Resto Time
Time to restore one plane
90.0 s
Bomb Damage
Torpedo Damage
5800
Bomb Fire Chance
Chance of bomb causing fire
33%
Armament
Main Battery
203 mm 3x3
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Firing Range
Range of Main Battery Guns
15.8 km
Reload Time
Reload Time
13.0 s
Rate of Fire
Salvos per minute
4.62
RPM
Rounds per minute
41.5
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 850
Alpha Strike
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Maximum damage from a full HE salvo
25 650
DPM
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Maxmium damage from a minute of continued HE salvos
118 385
Fire Chance
Chance of fire from HE shell
13%
Fires Per Minute
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Fires set in a minute of firing
3.30
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
4 800
Alpha Strike
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Maximum damage from a full AP salvo
43 200
DPM
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Maxmium damage from a minute of continued AP salvos
199 385
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
120 mm 4x2
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