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Parameters
Survivability
Hitpoints
Hitpoints
24 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
24 500
Armor
Armor Range
6-125 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
570 m
Rudder Shift Time
Rudder Shift Time
10.1 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
35
4x1 75 mm
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Concealment
Sea Detectability
Sea Detectability
8.4 km
Air Detectability
Air Detectability
5.1 km
Smoke Firing
Visiblity while firing guns in smoke
3.6 km
Armament
Main Battery
150 mm 10x1
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Firing Range
Range of Main Battery Guns
11.5 km
Reload Time
Reload Time
10.5 s
Rate of Fire
Salvos per minute
5.71
RPM
Rounds per minute
57.1
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 150
Alpha Strike
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Maximum damage from a full HE salvo
21 500
DPM
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Maxmium damage from a minute of continued HE salvos
122 857
Fire Chance
Chance of fire from HE shell
11%
Fires Per Minute
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Fires set in a minute of firing
3.93
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 000
Alpha Strike
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Maximum damage from a full AP salvo
30 000
DPM
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Maxmium damage from a minute of continued AP salvos
171 429
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
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