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Parameters
Survivability
Hitpoints
Hitpoints
37 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
52 824
Armor
Armor Range
10-350 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
21.0 kt
Turning Circle
Turning Circle
600 m
Rudder Shift Time
Rudder Shift Time
12.1 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
7
4x1 88 mm
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Concealment
Sea Detectability
Sea Detectability
12.7 km
Air Detectability
Air Detectability
10.2 km
Smoke Firing
Visiblity while firing guns in smoke
9.3 km
Armament
Main Battery
305 mm 5x2
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Firing Range
Range of Main Battery Guns
13.0 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
16.0
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 400
Alpha Strike
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Maximum damage from a full HE salvo
27 200
DPM
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Maxmium damage from a minute of continued HE salvos
54 400
Fire Chance
Chance of fire from HE shell
22%
Fires Per Minute
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Fires set in a minute of firing
1.73
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 300
Alpha Strike
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Maximum damage from a full AP salvo
66 400
DPM
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Maxmium damage from a minute of continued AP salvos
132 800
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
3.50 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 8x1/4x1
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150 mm 14x1
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