Image of Kijkduin from World of Warships
The Netherlands
The Netherlands
Cruiser
Cruiser
V Kijkduin
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Overview
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Parameters
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Consumables
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Parameters

Survivability
Hitpoints
Hitpoints
32 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
32 000
Armor
Armor Range
10-100 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
720 m
Rudder Shift Time
Rudder Shift Time
9.0 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
207
6x1 40 mm
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DPS
Damage Per Second
46
Range
Range
3.5 km
2x2 40 mm
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DPS
Damage Per Second
25
Range
Range
3.5 km
6x2 40 mm
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DPS
Damage Per Second
136
Range
Range
3.5 km
Concealment
Sea Detectability
Sea Detectability
11.0 km
Air Detectability
Air Detectability
6.6 km
Smoke Firing
Visiblity while firing guns in smoke
5.0 km
Aircraft
Airstrike
Fokker T.V
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Hitpoints
Airstrike Hitpoints
2000
Max Speed
Max Speed
200.0 kt
Attack Unit
Planes in Attacking Unit
6
Squadron Size
Planes Launched
6
Detectability Range
Plane Detectability Range
9.0 km
Resto Time
Time to restore one plane
65.0 s
Bomb Damage
Torpedo Damage
5100
Bomb Fire Chance
Chance of bomb causing fire
29%
Armament
Main Battery
152 mm 4x2
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Firing Range
Range of Main Battery Guns
14.7 km
Reload Time
Reload Time
8.5 s
Rate of Fire
Salvos per minute
7.06
RPM
Rounds per minute
56.5
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 400
Alpha Strike
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Maximum damage from a full HE salvo
19 200
DPM
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Maxmium damage from a minute of continued HE salvos
135 529
Fire Chance
Chance of fire from HE shell
11%
Fires Per Minute
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Fires set in a minute of firing
4.28
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 200
Alpha Strike
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Maximum damage from a full AP salvo
25 600
DPM
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Maxmium damage from a minute of continued AP salvos
180 706
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm