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Parameters
Survivability
Hitpoints
Hitpoints
47 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
66 882
Armor
Armor Range
13-356 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
24.0 kt
Turning Circle
Turning Circle
620 m
Rudder Shift Time
Rudder Shift Time
15.5 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
112
20 mm 6x1
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20 mm 2x4
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37 mm 8x2
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105 mm 4x2
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Concealment
Sea Detectability
Sea Detectability
13.4 km
Air Detectability
Air Detectability
10.7 km
Smoke Firing
Visiblity while firing guns in smoke
10.2 km
Armament
Main Battery
305 mm 5x2
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Firing Range
Range of Main Battery Guns
15.4 km
Reload Time
Reload Time
26.0 s
Rate of Fire
Salvos per minute
2.31
RPM
Rounds per minute
23.1
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 500
Alpha Strike
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Maximum damage from a full HE salvo
35 000
DPM
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Maxmium damage from a minute of continued HE salvos
80 769
Fire Chance
Chance of fire from HE shell
23%
Fires Per Minute
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Fires set in a minute of firing
2.14
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 100
Alpha Strike
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Maximum damage from a full AP salvo
81 000
DPM
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Maxmium damage from a minute of continued AP salvos
186 923
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 6x1
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150 mm 16x1
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