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Parameters
Survivability
Hitpoints
Hitpoints
24 300
Effective Hitpoints
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Total hitpoints including healing from Repair Party
24 300
Armor
Armor Range
10-100 mm
Torpedo Reduction
Torpedo damage reduction
7%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
680 m
Rudder Shift Time
Rudder Shift Time
6.9 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
46
20 mm 4x1
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37 mm 4x2
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88 mm 3x2
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Concealment
Sea Detectability
Sea Detectability
11.6 km
Air Detectability
Air Detectability
6.9 km
Smoke Firing
Visiblity while firing guns in smoke
5.4 km
Armament
Main Battery
150 mm 3x3
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Firing Range
Range of Main Battery Guns
14.0 km
Reload Time
Reload Time
8.0 s
Rate of Fire
Salvos per minute
7.50
RPM
Rounds per minute
67.5
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
1 700
Alpha Strike
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Maximum damage from a full HE salvo
15 300
DPM
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Maxmium damage from a minute of continued HE salvos
114 750
Fire Chance
Chance of fire from HE shell
8%
Fires Per Minute
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Fires set in a minute of firing
3.96
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 900
Alpha Strike
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Maximum damage from a full AP salvo
35 100
DPM
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Maxmium damage from a minute of continued AP salvos
263 250
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 3x1
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Torpedoes
4x3
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Reload Time
Reload Time
68.0 s
Firing Range
Firing Range
6.00 km
Max Damage
Max Damage
13 700
Torpedo Speed
Torpedo Speed
64 kt
Detectability Range
Torpedo Detection Range
1.3 km
Reaction Time
Max Damage
7.81 s
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