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Parameters
Survivability
Hitpoints
Hitpoints
75 900
Effective Hitpoints
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Total hitpoints including healing from Repair Party
118 404
Armor
Armor Range
19-406 mm
Torpedo Reduction
Torpedo damage reduction
47%
Maneuverability
Max Speed
Max Speed
29.5 kt
Turning Circle
Turning Circle
910 m
Rudder Shift Time
Rudder Shift Time
16.7 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
423
10x6 20 mm
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4x2 37 mm
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8x2 37 mm
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12x2 90 mm
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Concealment
Sea Detectability
Sea Detectability
15.5 km
Air Detectability
Air Detectability
12.4 km
Smoke Firing
Visiblity while firing guns in smoke
10.7 km
Armament
Main Battery
381 mm 3x4
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Firing Range
Range of Main Battery Guns
17.2 km
Reload Time
Reload Time
33.5 s
Rate of Fire
Salvos per minute
1.79
RPM
Rounds per minute
21.5
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.60
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 400
Alpha Strike
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Maximum damage from a full HE salvo
64 800
DPM
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Maxmium damage from a minute of continued HE salvos
116 060
Fire Chance
Chance of fire from HE shell
24%
Fires Per Minute
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Fires set in a minute of firing
1.72
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 000
Alpha Strike
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Maximum damage from a full AP salvo
132 000
DPM
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Maxmium damage from a minute of continued AP salvos
236 418
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
6.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 12x2
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152 mm 6x3
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