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Parameters
Survivability
Hitpoints
Hitpoints
76 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
125 952
Armor
Armor Range
19-381 mm
Torpedo Reduction
Torpedo damage reduction
28%
Maneuverability
Max Speed
Max Speed
31.5 kt
Turning Circle
Turning Circle
860 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
585
10x2 40 mm
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9x6 40 mm
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8x2 134 mm
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Concealment
Sea Detectability
Sea Detectability
15.5 km
Air Detectability
Air Detectability
12.4 km
Smoke Firing
Visiblity while firing guns in smoke
13.5 km
Armament
Main Battery
356 mm 4x4
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Firing Range
Range of Main Battery Guns
16.6 km
Reload Time
Reload Time
25.0 s
Rate of Fire
Salvos per minute
2.40
RPM
Rounds per minute
38.4
Traverse Speed
Speed of turret traverse
4.50 º/s
180º Turn Time
Time to rotate 180º
40.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.40
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 300
Alpha Strike
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Maximum damage from a full HE salvo
84 800
DPM
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Maxmium damage from a minute of continued HE salvos
203 520
Fire Chance
Chance of fire from HE shell
24%
Fires Per Minute
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Fires set in a minute of firing
2.37
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 000
Alpha Strike
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Maximum damage from a full AP salvo
176 000
DPM
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Maxmium damage from a minute of continued AP salvos
422 400
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
134 mm 8x2
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