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Parameters
Survivability
Hitpoints
Hitpoints
42 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
60 776
Armor
Armor Range
13-350mm
Torpedo Reduction
Torpedo damage reduction
17%
Maneuverability
Max Speed
Max Speed
28.4 kt
Turning Circle
Turning Circle
650 m
Rudder Shift Time
Rudder Shift Time
12.2 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
28
8x1 8 mm
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8x1 88 mm
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Concealment
Sea Detectability
Sea Detectability
12.8 km
Air Detectability
Air Detectability
10.2 km
Smoke Firing
Visiblity while firing guns in smoke
9.2 km
Armament
Main Battery
283 mm 5x2
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Firing Range
Range of Main Battery Guns
15.0 km
Reload Time
Reload Time
24.0 s
Rate of Fire
Salvos per minute
2.50
RPM
Rounds per minute
20.0
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 350
Alpha Strike
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Maximum damage from a full HE salvo
26 800
DPM
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Maxmium damage from a minute of continued HE salvos
67 000
Fire Chance
Chance of fire from HE shell
25%
Fires Per Minute
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Fires set in a minute of firing
2.25
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
7 200
Alpha Strike
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Maximum damage from a full AP salvo
57 600
DPM
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Maxmium damage from a minute of continued AP salvos
144 000
Overmatch
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Maximum armor at which ricochet is ignored
20 mm
Threshold
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Minimum amount of armor to activate fuse
47 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 8x1
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150 mm 12x1
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