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Parameters
Survivability
Hitpoints
Hitpoints
85 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
108 800
Armor
Armor Range
16-650 mm
Torpedo Reduction
Torpedo damage reduction
55%
Maneuverability
Max Speed
Max Speed
27.0 kt
Turning Circle
Turning Circle
900 m
Rudder Shift Time
Rudder Shift Time
18.7 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
142
2x2 13.2 mm
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12x3 25 mm
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6x2 127 mm
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Concealment
Sea Detectability
Sea Detectability
16.1 km
Air Detectability
Air Detectability
12.9 km
Smoke Firing
Visiblity while firing guns in smoke
16.0 km
Armament
Main Battery
460 mm 3x3
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Firing Range
Range of Main Battery Guns
17.2 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
18.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.65
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
7 300
Alpha Strike
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Maximum damage from a full HE salvo
65 700
DPM
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Maxmium damage from a minute of continued HE salvos
131 400
Fire Chance
Chance of fire from HE shell
35%
Fires Per Minute
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Fires set in a minute of firing
1.96
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
14 800
Alpha Strike
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Maximum damage from a full AP salvo
133 200
DPM
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Maxmium damage from a minute of continued AP salvos
266 400
Overmatch
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Maximum armor at which ricochet is ignored
33 mm
Threshold
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Minimum amount of armor to activate fuse
76 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 6x2
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155 mm 4x3
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