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Parameters
Survivability
Hitpoints
Hitpoints
52 300
Effective Hitpoints
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Total hitpoints including healing from Repair Party
74 266
Armor
Armor Range
6-320 mm
Torpedo Reduction
Torpedo damage reduction
27%
Maneuverability
Max Speed
Max Speed
28.0 kt
Turning Circle
Turning Circle
800 m
Rudder Shift Time
Rudder Shift Time
14.0 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
191
20 mm 12x1
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37 mm 8x2
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105 mm 8x2
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Concealment
Sea Detectability
Sea Detectability
13.4 km
Air Detectability
Air Detectability
11.2 km
Smoke Firing
Visiblity while firing guns in smoke
12.0 km
Armament
Main Battery
350 mm 4x2
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Firing Range
Range of Main Battery Guns
15.9 km
Reload Time
Reload Time
28.0 s
Rate of Fire
Salvos per minute
2.14
RPM
Rounds per minute
17.1
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 000
Alpha Strike
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Maximum damage from a full HE salvo
32 000
DPM
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Maxmium damage from a minute of continued HE salvos
68 571
Fire Chance
Chance of fire from HE shell
27%
Fires Per Minute
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Fires set in a minute of firing
1.97
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
10 500
Alpha Strike
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Maximum damage from a full AP salvo
84 000
DPM
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Maxmium damage from a minute of continued AP salvos
180 000
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
58 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
105 mm 8x2
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150 mm 14x1
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