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Parameters
Survivability
Hitpoints
Hitpoints
32 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
32 700
Armor
Armor Range
6-120 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
620 m
Rudder Shift Time
Rudder Shift Time
6.3 s
Anti-Air Defense
Max Range
Max range AA
4.2 km
Max DPS
Max DPS of AA guns
214
20 mm 17x1
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40 mm 6x4
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127 mm 8x1
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Concealment
Sea Detectability
Sea Detectability
11.7 km
Air Detectability
Air Detectability
7.0 km
Smoke Firing
Visiblity while firing guns in smoke
6.5 km
Armament
Main Battery
203 mm 2x2/2x3
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Firing Range
Range of Main Battery Guns
14.6 km
Reload Time
Reload Time
13.0 s
Rate of Fire
Salvos per minute
4.62
RPM
Rounds per minute
46.2
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 800
Alpha Strike
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Maximum damage from a full HE salvo
28 000
DPM
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Maxmium damage from a minute of continued HE salvos
129 231
Fire Chance
Chance of fire from HE shell
14%
Fires Per Minute
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Fires set in a minute of firing
3.59
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
4 600
Alpha Strike
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Maximum damage from a full AP salvo
46 000
DPM
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Maxmium damage from a minute of continued AP salvos
212 308
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 8x1
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