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Parameters
Survivability
Hitpoints
Hitpoints
45 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
60 788
Armor
Armor Range
16-300 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
990 m
Rudder Shift Time
Rudder Shift Time
12.1 s
Anti-Air Defense
Max Range
Max range AA
5.7 km
Max DPS
Max DPS of AA guns
317
6x4 57 mm
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6x2 130 mm
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Concealment
Sea Detectability
Sea Detectability
14.4 km
Air Detectability
Air Detectability
8.7 km
Smoke Firing
Visiblity while firing guns in smoke
9.1 km
Armament
Main Battery
220 mm 3x3
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Firing Range
Range of Main Battery Guns
16.2 km
Reload Time
Reload Time
14.5 s
Rate of Fire
Salvos per minute
4.14
RPM
Rounds per minute
37.2
Traverse Speed
Speed of turret traverse
4.70 º/s
180º Turn Time
Time to rotate 180º
38.3 s
Sigma*
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Shell Grouping - *may be inaccurate
2.05
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 050
Alpha Strike
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Maximum damage from a full HE salvo
27 450
DPM
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Maxmium damage from a minute of continued HE salvos
113 586
Fire Chance
Chance of fire from HE shell
14%
Fires Per Minute
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Fires set in a minute of firing
3.07
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
5 750
Alpha Strike
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Maximum damage from a full AP salvo
51 750
DPM
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Maxmium damage from a minute of continued AP salvos
214 138
Overmatch
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Maximum armor at which ricochet is ignored
16 mm
Threshold
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Minimum amount of armor to activate fuse
37 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
130 mm 6x2
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