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Parameters
Survivability
Hitpoints
Hitpoints
61 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
94 818
Armor
Armor Range
12-350mm
Torpedo Reduction
Torpedo damage reduction
32%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
700 m
Rudder Shift Time
Rudder Shift Time
13.4 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
165
6x2/6x4 13 mm
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6x2 25 mm
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20x2 37 mm
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4x2 130 mm
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Concealment
Sea Detectability
Sea Detectability
14.4 km
Air Detectability
Air Detectability
11.5 km
Smoke Firing
Visiblity while firing guns in smoke
11.1 km
Armament
Main Battery
305 mm 4x4
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Firing Range
Range of Main Battery Guns
17.3 km
Reload Time
Reload Time
27.0 s
Rate of Fire
Salvos per minute
2.22
RPM
Rounds per minute
35.6
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 500
Alpha Strike
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Maximum damage from a full HE salvo
56 000
DPM
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Maxmium damage from a minute of continued HE salvos
124 444
Fire Chance
Chance of fire from HE shell
15%
Fires Per Minute
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Fires set in a minute of firing
2.06
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
7 450
Alpha Strike
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Maximum damage from a full AP salvo
119 200
DPM
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Maxmium damage from a minute of continued AP salvos
264 889
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.00 km
Sigma
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Shell grouping of secondary guns
1.00
130 mm 4x2
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130 mm 4x4
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