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Parameters
Survivability
Hitpoints
Hitpoints
44 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
56 320
Armor
Armor Range
6-140 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
720 m
Rudder Shift Time
Rudder Shift Time
14.2 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
256
20x1 20 mm
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12x2 40 mm
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7x2 100 mm
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Concealment
Sea Detectability
Sea Detectability
13.8 km
Air Detectability
Air Detectability
8.3 km
Smoke Firing
Visiblity while firing guns in smoke
8.2 km
Armament
Main Battery
203 mm 3x3
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Firing Range
Range of Main Battery Guns
15.9 km
Reload Time
Reload Time
7.5 s
Rate of Fire
Salvos per minute
8.00
RPM
Rounds per minute
72.0
Traverse Speed
Speed of turret traverse
7.00 º/s
180º Turn Time
Time to rotate 180º
25.7 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 950
Alpha Strike
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Maximum damage from a full HE salvo
26 550
DPM
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Maxmium damage from a minute of continued HE salvos
212 400
Fire Chance
Chance of fire from HE shell
15%
Fires Per Minute
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Fires set in a minute of firing
6.15
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
5 050
Alpha Strike
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Maximum damage from a full AP salvo
45 450
DPM
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Maxmium damage from a minute of continued AP salvos
363 600
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 7x2
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Torpedoes
2x3
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Reload Time
Reload Time
90.0 s
Firing Range
Firing Range
9.00 km
Max Damage
Max Damage
14 833
Torpedo Speed
Torpedo Speed
60 kt
Detectability Range
Torpedo Detection Range
1.3 km
Reaction Time
Max Damage
8.33 s
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