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Parameters
Survivability
Hitpoints
Hitpoints
67 900
Effective Hitpoints
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Total hitpoints including healing from Repair Party
111 356
Armor
Armor Range
19-381 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
29.5 kt
Turning Circle
Turning Circle
830 m
Rudder Shift Time
Rudder Shift Time
15.8 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
372
10x2 20 mm
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2x2 40 mm
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10x8 40 mm
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8x2 134 mm
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Concealment
Sea Detectability
Sea Detectability
15.3 km
Air Detectability
Air Detectability
12.5 km
Smoke Firing
Visiblity while firing guns in smoke
14.7 km
Armament
Main Battery
419 mm 3x3
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Firing Range
Range of Main Battery Guns
17.0 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
18.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
7 200
Alpha Strike
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Maximum damage from a full HE salvo
64 800
DPM
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Maxmium damage from a minute of continued HE salvos
129 600
Fire Chance
Chance of fire from HE shell
48%
Fires Per Minute
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Fires set in a minute of firing
1.99
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 000
Alpha Strike
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Maximum damage from a full AP salvo
117 000
DPM
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Maxmium damage from a minute of continued AP salvos
234 000
Overmatch
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Maximum armor at which ricochet is ignored
30 mm
Threshold
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Minimum amount of armor to activate fuse
69 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
134 mm 8x2
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