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Parameters
Survivability
Hitpoints
Hitpoints
44 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
79 200
Armor
Armor Range
13-152 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
7409 m
Rudder Shift Time
Rudder Shift Time
8.4 s
Anti-Air Defense
Max Range
Max range AA
6.0 km
Max DPS
Max DPS of AA guns
436
12x2 20 mm
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11x2 76 mm
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5x2 152 mm
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Concealment
Sea Detectability
Sea Detectability
12.5 km
Air Detectability
Air Detectability
7.6 km
Smoke Firing
Visiblity while firing guns in smoke
6.3 km
Armament
Main Battery
152 mm 5x2
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Firing Range
Range of Main Battery Guns
15.5 km
Reload Time
Reload Time
6.0 s
Rate of Fire
Salvos per minute
10.00
RPM
Rounds per minute
100.0
Traverse Speed
Speed of turret traverse
25.00 º/s
180º Turn Time
Time to rotate 180º
7.2 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 500
Alpha Strike
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Maximum damage from a full AP salvo
35 000
DPM
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Maxmium damage from a minute of continued AP salvos
350 000
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Semi Armor Piercing Shell
SAP Shell
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Max Damage
SAP Shell Damage
3 500
Alpha Strike
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Maximum damage from a full SAP salvo
35 000
DPM
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Maxmium damage from a minute of continued SAP salvos
350 000
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