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Parameters
Survivability
Hitpoints
Hitpoints
64 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
101 088
Armor
Armor Range
13-380 mm
Torpedo Reduction
Torpedo damage reduction
38%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
810 m
Rudder Shift Time
Rudder Shift Time
15.5 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
313
20 mm 8x6
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37 mm 12x2
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90 mm 12x1
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Concealment
Sea Detectability
Sea Detectability
15.2 km
Air Detectability
Air Detectability
12.2 km
Smoke Firing
Visiblity while firing guns in smoke
10.5 km
Armament
Main Battery
381 mm 3x3
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Firing Range
Range of Main Battery Guns
16.8 km
Reload Time
Reload Time
31.0 s
Rate of Fire
Salvos per minute
1.94
RPM
Rounds per minute
17.4
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.70
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 400
Alpha Strike
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Maximum damage from a full HE salvo
48 600
DPM
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Maxmium damage from a minute of continued HE salvos
94 065
Fire Chance
Chance of fire from HE shell
24%
Fires Per Minute
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Fires set in a minute of firing
1.77
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 000
Alpha Strike
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Maximum damage from a full AP salvo
99 000
DPM
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Maxmium damage from a minute of continued AP salvos
191 613
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.75 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 12x1
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152 mm 4x3
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