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Parameters
Survivability
Hitpoints
Hitpoints
73 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
94 208
Armor
Armor Range
19-425 mm
Torpedo Reduction
Torpedo damage reduction
21%
Maneuverability
Max Speed
Max Speed
29.0 kt
Turning Circle
Turning Circle
950 m
Rudder Shift Time
Rudder Shift Time
13.7 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
266
37 mm 6x2
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37 mm 10x4
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100 mm 6x2
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Concealment
Sea Detectability
Sea Detectability
15.3 km
Air Detectability
Air Detectability
12.2 km
Smoke Firing
Visiblity while firing guns in smoke
14.8 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
16.9 km
Reload Time
Reload Time
33.0 s
Rate of Fire
Salvos per minute
1.82
RPM
Rounds per minute
16.4
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.60
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 850
Alpha Strike
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Maximum damage from a full HE salvo
52 650
DPM
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Maxmium damage from a minute of continued HE salvos
95 727
Fire Chance
Chance of fire from HE shell
41%
Fires Per Minute
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Fires set in a minute of firing
1.80
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 000
Alpha Strike
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Maximum damage from a full AP salvo
108 000
DPM
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Maxmium damage from a minute of continued AP salvos
196 364
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 6x2
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152 mm 6x2
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