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Parameters
Survivability
Hitpoints
Hitpoints
53 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
80 915
Armor
Armor Range
16-330 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
23.5 kt
Turning Circle
Turning Circle
550 m
Rudder Shift Time
Rudder Shift Time
14.2 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
164
20 mm 13x1
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40 mm 4x8
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102 mm 4x2
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Concealment
Sea Detectability
Sea Detectability
14.2 km
Air Detectability
Air Detectability
11.4 km
Smoke Firing
Visiblity while firing guns in smoke
13.0 km
Armament
Main Battery
381 mm 4x2
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Firing Range
Range of Main Battery Guns
15.5 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
16.0
Traverse Speed
Speed of turret traverse
3.30 º/s
180º Turn Time
Time to rotate 180º
54.5 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 300
Alpha Strike
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Maximum damage from a full HE salvo
42 400
DPM
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Maxmium damage from a minute of continued HE salvos
84 800
Fire Chance
Chance of fire from HE shell
34%
Fires Per Minute
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Fires set in a minute of firing
1.93
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 400
Alpha Strike
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Maximum damage from a full AP salvo
91 200
DPM
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Maxmium damage from a minute of continued AP salvos
182 400
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
102 mm 4x2
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152 mm 8x1
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